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scripting:attachcameratoentity

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scripting:attachcameratoentity [2022/08/09 14:56] – created jerryhopperscripting:attachcameratoentity [2022/08/09 23:14] (current) – [Example] jerryhopper
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 +====== AttachCameraToEntity() ======
  
-====== AttachCameraToEntity ====== 
  
 +Attaches a camera to a ingame entity
 +----
  
 AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset); AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset);
 +
 +
 +
 +===== Common usage =====
 +
 +CAMERA ATTACH TO VEHICLE
 +
 +<code>
 +GenericEntity vehicle = GenericEntity.Cast(GetWorld().FindEntityByName("BTR1"));
 +int boneIndex = vehicle.GetBoneIndex("v_root");
 +vector positionOffset = Vector(-2.5, 1.5, 6.0);
 +vector anglesOffset = Vector(0, 180, 0);
 +AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset);
 +</code>
scripting/attachcameratoentity.1660053381.txt.gz · Last modified: 2022/08/09 14:56 by jerryhopper

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