scripting:basics
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scripting:basics [2022/08/11 14:15] – [Character: Change stance] jerryhopper | scripting:basics [2022/08/11 14:32] (current) – jerryhopper | ||
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- | So, the result of the above is that we have a variable with the name ' | + | So, the result of the above is that we have a variable with the name '**btr**' which '**type**' is '**GenericEntity**' |
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Great! | Great! | ||
+ | ==== Move ==== | ||
+ | Now lets try make the character move. To move a character, we need to know what speed and direction you want to move. We will use a variable which we declare as a ' | ||
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+ | |||
+ | vector direction = {0,0,1}; | ||
+ | |||
+ | The ' | ||
+ | |||
+ | soldier_c.SetMovement(2, | ||
+ | | ||
+ | That should do the trick. Your character should be moving in the given direction. |
scripting/basics.1660223718.txt.gz · Last modified: 2022/08/11 14:15 by jerryhopper