scripting:datatypes
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scripting:datatypes [2022/08/09 14:18] – jerryhopper | scripting:datatypes [2022/08/25 14:30] (current) – jerryhopper | ||
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- | ===== String | + | ===== string |
- | .. | + | In computer programming, |
+ | Example: | ||
+ | string greeting = " | ||
===== int ===== | ===== int ===== | ||
The INTEGER data type stores whole numbers that range from -2, | The INTEGER data type stores whole numbers that range from -2, | ||
+ | Example: | ||
+ | |||
+ | int counter = 1 | ||
===== float ===== | ===== float ===== | ||
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The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | ||
+ | |||
+ | float speed = 1.12346 | ||
===== vector ===== | ===== vector ===== | ||
+ | Vectors are sequence containers representing arrays that can change in size. | ||
+ | |||
+ | Just like arrays, vectors use contiguous storage locations for their elements, which means that their elements can also be accessed using offsets on regular pointers to its elements, and just as efficiently as in arrays. But unlike arrays, their size can change dynamically, | ||
+ | |||
+ | Example: | ||
+ | vector direction = {0,0,1}; | ||
+ | | ||
+ | ===== RestContext | ||
+ | |||
+ | returned data from a httpREST request. | ||
+ | | ||
===== GameMaterial ===== | ===== GameMaterial ===== | ||
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===== IEntity ===== | ===== IEntity ===== | ||
+ | represents a entity. |
scripting/datatypes.1660051090.txt.gz · Last modified: 2022/08/09 14:18 by jerryhopper