scripting:datatypes
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
scripting:datatypes [2022/08/11 14:32] – [vector] jerryhopper | scripting:datatypes [2022/08/25 14:30] (current) – jerryhopper | ||
---|---|---|---|
Line 24: | Line 24: | ||
In computer programming, | In computer programming, | ||
+ | |||
+ | Example: | ||
+ | string greeting = " | ||
===== int ===== | ===== int ===== | ||
The INTEGER data type stores whole numbers that range from -2, | The INTEGER data type stores whole numbers that range from -2, | ||
+ | Example: | ||
+ | |||
+ | int counter = 1 | ||
===== float ===== | ===== float ===== | ||
Line 34: | Line 40: | ||
The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | ||
+ | |||
+ | float speed = 1.12346 | ||
===== vector ===== | ===== vector ===== | ||
Line 39: | Line 47: | ||
Just like arrays, vectors use contiguous storage locations for their elements, which means that their elements can also be accessed using offsets on regular pointers to its elements, and just as efficiently as in arrays. But unlike arrays, their size can change dynamically, | Just like arrays, vectors use contiguous storage locations for their elements, which means that their elements can also be accessed using offsets on regular pointers to its elements, and just as efficiently as in arrays. But unlike arrays, their size can change dynamically, | ||
+ | |||
+ | Example: | ||
+ | vector direction = {0,0,1}; | ||
+ | | ||
+ | ===== RestContext | ||
+ | |||
+ | returned data from a httpREST request. | ||
+ | |||
+ | | ||
===== GameMaterial ===== | ===== GameMaterial ===== | ||
scripting/datatypes.1660224729.txt.gz · Last modified: 2022/08/11 14:32 by jerryhopper