scripting:datatypes
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scripting:datatypes [2022/08/11 14:33] – [vector] jerryhopper | scripting:datatypes [2022/08/25 14:30] (current) – jerryhopper | ||
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In computer programming, | In computer programming, | ||
+ | |||
+ | Example: | ||
+ | string greeting = " | ||
===== int ===== | ===== int ===== | ||
The INTEGER data type stores whole numbers that range from -2, | The INTEGER data type stores whole numbers that range from -2, | ||
+ | Example: | ||
+ | |||
+ | int counter = 1 | ||
===== float ===== | ===== float ===== | ||
Line 34: | Line 40: | ||
The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | ||
+ | |||
+ | float speed = 1.12346 | ||
===== vector ===== | ===== vector ===== | ||
Line 42: | Line 50: | ||
Example: | Example: | ||
vector direction = {0,0,1}; | vector direction = {0,0,1}; | ||
+ | | ||
+ | ===== RestContext | ||
+ | |||
+ | returned data from a httpREST request. | ||
+ | |||
+ | | ||
===== GameMaterial ===== | ===== GameMaterial ===== | ||
scripting/datatypes.1660224792.txt.gz · Last modified: 2022/08/11 14:33 by jerryhopper