scripting:datatypes
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scripting:datatypes [2022/08/11 14:34] – [int] jerryhopper | scripting:datatypes [2022/08/25 14:30] (current) – jerryhopper | ||
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The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | The FLOAT data type stores double-precision floating-point numbers with up to 17 significant digits. FLOAT corresponds to IEEE 4-byte floating-point, | ||
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+ | float speed = 1.12346 | ||
===== vector ===== | ===== vector ===== | ||
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Example: | Example: | ||
vector direction = {0,0,1}; | vector direction = {0,0,1}; | ||
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+ | ===== RestContext | ||
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+ | returned data from a httpREST request. | ||
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===== GameMaterial ===== | ===== GameMaterial ===== | ||
scripting/datatypes.1660224868.txt.gz · Last modified: 2022/08/11 14:34 by jerryhopper