====== AttachCameraToEntity() ====== Attaches a camera to a ingame entity ---- AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset); ===== Common usage ===== CAMERA ATTACH TO VEHICLE GenericEntity vehicle = GenericEntity.Cast(GetWorld().FindEntityByName("BTR1")); int boneIndex = vehicle.GetBoneIndex("v_root"); vector positionOffset = Vector(-2.5, 1.5, 6.0); vector anglesOffset = Vector(0, 180, 0); AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset);