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scripting:attachcameratoentity

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AttachCameraToEntity

Attaches a camera to a ingame entity


AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset);

Example

//CAMERA ATTACH TO VEHICLE
GenericEntity vehicle = GenericEntity.Cast(GetWorld().FindEntityByName("BTR1"));
int boneIndex = vehicle.GetBoneIndex("v_root");
vector positionOffset = Vector(-2.5, 1.5, 6.0);
vector anglesOffset = Vector(0, 180, 0);
AttachCameraToEntity(vehicle, boneIndex, positionOffset, anglesOffset);
scripting/attachcameratoentity.1660053535.txt.gz · Last modified: 2022/08/09 14:58 by jerryhopper

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