scripting:erestresult
ERestResult
scripts/GameLib/online/RestApi.c
// states, (result + error) codes // defined in C++ enum ERestResult { EREST_EMPTY, // not initialized EREST_PENDING, // awaiting processing EREST_FEEDING, // awaiting incoming data EREST_SUCCESS, // result and/ or data are ready (success), awaiting data processing to be finished (no longer blocking queue processing) EREST_PROCESSED, // finished (either successfully or with failure) and eill be removed ASAP EREST_ERROR, // (state >= EREST_ERROR) == error happened EREST_ERROR_CLIENTERROR, // (EREST_ERROR == EREST_ERROR_CLIENTERROR) EREST_ERROR_SERVERERROR, EREST_ERROR_APPERROR, EREST_ERROR_TIMEOUT, EREST_ERROR_NOTIMPLEMENTED, EREST_ERROR_UNKNOWN, };
scripting/erestresult.txt · Last modified: 2022/08/25 15:14 by jerryhopper