Table of Contents
RestCallback
Class: RestCallback
Parent Class: (?none?)
Location: scripts/GameLib/online/RestApi.c
Description: RestCallback class.
Common usage
The restAPI allows interaction with external webresources in JSON format. the RestCallback class contains functions in which you process the restAPI request results.
Typical usage : statistics/leaderboards/persistent world.
class TestCallback : RestCallback { override void OnSuccess( string data, int dataSize ) { Print(" !!! OnSuccess() size=" + dataSize ); if( dataSize > 0 ) Print(data); // !!! NOTE: Print() will not output string longer than 1024b, check your dataSize !!! }; }
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Functions
OnError();
OnError( int errorCode );
Called in case request failed (ERestResult) - Note! May be called multiple times in case of (RetryCount > 1)
Return type: void
OnTimeout();
OnTimeout( );
Called in case request timed out or handled improperly (no error, no success, no data)
Return type: void
OnSuccess();
OnSuccess( string data, int dataSize );
Called when data arrived and/ or response processed successfully
Return type: void
OnFileCreated();
OnFileCreated( string fileName, int dataSize );
Called when data arrived and/ or file created successfully
Return type: void
FULL EXAMPLE
class TestCallback : RestCallback { void OnError( int errorCode ) { // override this with your implementation Print(" !!! OnError() "); }; void OnTimeout() { // override this with your implementation Print(" !!! OnTimeout() "); }; void OnSuccess( string data, int dataSize ) { // override this with your implementation Print(" !!! OnSuccess() size=" + dataSize ); if( dataSize > 0 ) Print(data); // !!! NOTE: Print() will not output string longer than 1024b, check your dataSize !!! }; void OnFileCreated( string fileName, int dataSize ) { // override this with your implementation Print(" !!! OnFileCreated() file=" + fileName + " size=" + dataSize ); }; }