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scripting:snippets

Snippets


//Get the entity (soldier)
GenericEntity soldier = GenericEntity.Cast(GetWorld().FindEntityByName("soldier_scripted"));


//Control the Soldier.
CharacterControllerComponent soldier_c = CharacterControllerComponent.Cast(soldier.FindComponent(CharacterControllerComponent));

// change stance
soldier_c.SetStanceChange(ECharacterStanceChange.STANCECHANGE_TOCROUCH);

// move soldier
vector direction = {0,0,1};
soldier_c.SetMovement(2, direction);


// shoot phase 1
soldier_c.SetWeaponRaised(true);
soldier_c.SetSafety(false, true);

// shoot phase 2
soldier_c.SetFireMode(2);
soldier_c.SetFireWeaponWanted(1)
scripting/snippets.txt · Last modified: 2022/08/11 13:58 by jerryhopper

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