scripting:snippets
Snippets
//Get the entity (soldier) GenericEntity soldier = GenericEntity.Cast(GetWorld().FindEntityByName("soldier_scripted")); //Control the Soldier. CharacterControllerComponent soldier_c = CharacterControllerComponent.Cast(soldier.FindComponent(CharacterControllerComponent)); // change stance soldier_c.SetStanceChange(ECharacterStanceChange.STANCECHANGE_TOCROUCH); // move soldier vector direction = {0,0,1}; soldier_c.SetMovement(2, direction); // shoot phase 1 soldier_c.SetWeaponRaised(true); soldier_c.SetSafety(false, true); // shoot phase 2 soldier_c.SetFireMode(2); soldier_c.SetFireWeaponWanted(1)
scripting/snippets.txt · Last modified: 2022/08/11 13:58 by jerryhopper